Getting content for your game

Content, including assets, is a key part of any game. For a polished game, you will likely want to build your own content. However, for prototyping, or for a game jam, you may want to use existing content.

This page lists some sources of content that you can use in your game. Some of these may have already been uploaded as packages to the platform; check there first before importing the content yourself.

For details on how to import the content, see asset pipeline.

Characters and animations

  • Mixamo: Free characters and animations.
  • Rokoko: Free character animation assets.

Models

  • OpenGameArt: Creative commons licensed.
  • Kenney: Creative commons licensed.
  • Unity asset store: Lots of content. The Ambient asset pipeline supports importing Unity models. However, ensure that the license allows you to use the content in your game.
  • Quixel: Realistic scanned models. The asset pipeline supports importing Quixel models. However, ensure that the license allows you to use the content in your game.
  • Sketchfab: Many models.
  • Polyhaven: The Public 3D Asset Library.
  • Official GLTF sample models

Materials & Textures

Audio

  • Freesound.org: Lots of sounds, including both recordings and synthesized sounds.
  • 8bit Sound Generator: You have full rights to all sounds made with bfxr, and are free to use them for any purposes, commercial or otherwise.
  • Boomlibrary: Paid. Lots of game sounds and packages.
  • WeLoveIndies.com: Paid. Lots of game sounds and music.

Collections

  • awesome-cc0: A list of Creative Commons 0 (CC0) licensed assets. These assets can be used for any purpose, including commercially.